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# Steps to Reproduce
N/A
# Actual Behavior
I created a mesh of a landscape in 16 64m^2 segments, for a maximum of 256m on X and Y axes. When uploaded, the uploader will resize the mesh to 240m. Afte…
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**Godot version:**
3.2.3.Stable
**OS/device including version:**
Windows 10 Pro v.2004 / Inspiron 7373 Core i7-8550U / Intel(R) UHD Graphics 620
**Issue description:**
Normals are inc…
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**Godot version:**
Both 3.1.1 and 202440a
**OS/device including version:**
Ubuntu 19.10
**Issue description:**
Documentation on [import hints](https://docs.godotengine.org/en/latest/get…
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TOL still uses the CAT model from ROTC: Ethernet. And with TOL's ethernet mode being class based, new models that uniquely identify each class are needed.
Requirements: Experience with Blender or wil…
fr1tz updated
10 years ago
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We have COLLADA, OBJ, OpenGEX, and PLY for scene loading, and I saw that ASSIMP and other loaders are being considered, but what about for 2D scenes?
I've seen a lot of 2D games using [Tiled](http://…
ghost updated
3 years ago
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Hi,
Thanks for creating Glitter. I support the idea of making OpenGL easier to start with for beginners!
When following the instructions on Arch Linux, there are quite a few warnings. Adding `cm…
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I'll preface this by saying that I'm far from an expert with Blender, so I'm not sure if this is an issue with the export process or my workflow/inexperience.
It seems that importing a BG3 .dae con…
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Hello.
I follow the documentation for compiling. Just didn't do the Collada thing. http://mitsuba-renderer.org/docs.html.
Instead of installing `libpng12-dev` I installed `libpng-dev`, and inst…
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SketchUp Version: 2017
OS Platform: Windows 10
Hello,
I'm trying to import a COLLADA model. There's no error triggered but result is incorrect. See below.
Expected result is:
![pcon_plann…
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When I attempt to turn this GMD into something blender compatible, I get an error saying "A joint mesh attachment has vertex weights".
GFDStudio successfully creates a dae file, but the character b…