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## 背景
我知道这不是yy-thunks 的问题,但是我 https://github.com/cxxzhang/qt6_5_for_xp 这里带的yy-thunks就不会依赖d3d11 ,这个的yy-thunks比原版的大是被他修改过的吗?
准备通过逆向手段分析上述修改版YY-Thunk obj文件,取其精华化。
## 需要处理的函数列表
### Ncrypt.dll(cxxz…
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What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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**ANY ISSUE FILED WITHOUT THE INFORMATION REQUIRED BELOW WILL BE CLOSED WITHOUT BEING LOOKED AT. NO EXCEPTIONS.**
**Describe the bug**
Some quad layers (e.g. OpenKneeboard) only update their swa…
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**Describe the bug**
The game usually crashes when using flamethrower on face huggers. Rarely it crashes with the same error elsewhere.
**How to reproduce**
Set game to use fullscreen, it doesn't…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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Currently we introduce a new gl::Error error variable that shadows a subsequent
one in VertexBuffer11::storeVertexAttributes. We should fix that.
Austin can you look at fixing that?
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Origin…
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Currently we introduce a new gl::Error error variable that shadows a subsequent
one in VertexBuffer11::storeVertexAttributes. We should fix that.
Austin can you look at fixing that?
```
Origin…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…