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WebGPU is able to support storage buffer writes in fragment shaders, so Vulkan, Metal and D3D12 have this. Vulkan requires fragmentStoresAndAtomics, but that's universal. Can D3D11 support this? This …
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest `master` as well.
Ok running Skyrim SE with vulkan - success. Ru…
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### Description
https://yanderesimulator.com/download/
### Tested on
RADXA Rock 5B (rk3588) 8GB
Arch, Gnome, wayland, Panfrost/Panthor, Wine 9.7 WoW64, https://github.com/ptitSeb/box64/commit/…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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## Problem
Bug only happens in WebGPU backend, D3D11/12/Vulkan works.
WebGPU validation error:
```bash
Diligent Engine: ERROR: WebGPU: Command cannot be recorded while [CommandEncoder (unlabe…
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```
void main()
{
int ID = int(gl_GlobalInvocationID.x);
int G_ID = GridGetValue(gridRO.data[ID].grid);
//particlesRW.data[ID] = particlesRO.data[G_ID]; //useProgram: program not val…
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Tried to get this to work with batman arkham origins, tried d3d9, d3d11 (dxgi), to no outcome. They all end up crashing (no error message, just closes the game instantly) if "ReshadeEffectShaderToggle…
Spueh updated
4 weeks ago
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…