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https://github.com/zulip/zulip/blob/cdacd7929d97c7dd887d241b5761d22f7175f0bf/zerver/lib/message_cache.py#L435-L437
9a682fb20a40a1c9a34cc7c4ec04c93410b1f2ca started making message fetches happen in …
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Trying to enable Deferred Rendering on a preview version of Minecraft won't work even when using a pbr enabled pack
(Note: World has "Render Dragon Features for Creators" enabled under the Experime…
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Investigate:
1. Just in time rendering
2. Deferred initial rendering
3. ???
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Hey @sars, this async project works really well, easy to understand and integrate, especially the new deferred vs not-deferred logic
Thought I'd report this slight issue
First point to note, this is n…
djeeg updated
7 years ago
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I see a constant flood of these errors when running the subpasses sample:
`[error] Subpass::allocate_lights: exceeding max_lights_per_type of 32 for point lights`
A bisect has shown that this star…
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## Bevy version [a879f98](https://github.com/bevyengine/bevy/commit/a879f98d3b757fe19afb17b976b11f49119ab900)
The prepass normals appear to lack precision. Not sure if it's a limitation of the [pre…
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The intent of KGCL was to allow for human readable labels wherever IDs are used. Like in the Protege manchester renderer, these would be enclosed in single quotes.
E.g `add obsolete 'my bad term'`
…
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![image](https://user-images.githubusercontent.com/10877426/31963763-0fce864c-b902-11e7-9e01-facc2e0171fe.png)
AO is offset when using Deferred Camera and Single Pass Stereo. Unity 2017.2
Though…
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Deferred rendering is very memory intensive, with a reworked deferred renderer I think its easier to build a forward+ render to replace the deferred renderer currently in the engine.
https://diaryo…
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### Description of the Bug
See title. It was fine for a minute or so when I first got it, but then the game crashed once, and ever since even having it in your hand leads to an instant CTD.
This ca…