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I was wondering, if it would be possible to integrate the flexible scaling capabilities of FidelityFX_CLI in this extension.
As far as I understand FidelityFX_CLI is capable to get different scalin…
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Error:
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Hello @tappi287! Sorry for bothering you but I just wanted to let you know that FSR 2.1 is now available :)
https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/
Not sure if this can be used…
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https://github.com/GPUOpen-Effects/FidelityFX-SPD/blob/7c796c6d9fa6a9439e3610478148cfd742d97daf/sample/src/VK/SPDIntegration.glsl#L50
It works for cubemaps, but when using with regular texture arra…
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We want to use this project, but are unsure what the state of it is. Specifically frame generation on DX11.
Does it work? And if so, what branch should be used?
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Would love to get a solid TAA implementation as part of the core heaps.io.
Ideally integrated with ML upsampling, but that's a bonus.
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**Describe the project you are working on:**
The Godot editor :slightly_smiling_face:
**Describe the problem or limitation you are having in your project:**
When MSAA is too expensive or not…
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### Expected behavior 预期的功能
magpie添加 FSR2.0相关功能 FSR 2.0源码地址:https://github.com/GPUOpen-Effects/FidelityFX-FSR2
### Alternative behavior (optional) 近似的功能(可选)
辛苦大佬,谢谢啦。大佬是我等垃圾显卡拥有者的好朋友。
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I check the source code. The sharpen-only and casUpsample use the exact same shader and parameters in file: https://github.com/GPUOpen-Effects/FidelityFX-CAS/blob/master/sample/src/VK/CAS_CS.cpp
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The macro `#define EAN(pass) pass, L#pass` found here
https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/a0632abf1350bb64c098573d84c42f053f053a6e/sdk/src/components/opticalflow/ffx_optic…