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I've been wanting to test FSR2 out on an older machine, a Lenovo 510P with GT755M, and `CreateComputePipelineState` kept failing in `ffx_fsr2_dx12` with `E_INVALIDARGS`. Turning on DirectX Debug Layer…
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# Creation of benchmarks for the benchmarks server
This document is a compilation of benchmarks suggested by maintainers and contributors from all areas of the engine.
Our goal is to create a li…
reduz updated
2 months ago
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It seems that there is no effect on optimizing performance. Is it only useful for AMD graphics cards? I thought it could make my fps higher
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The loading interface freezed while showing 38%.
And there shows the following Exception Unhandled:
Unhandled exception at 0x00007FFCE80C12FB (vcruntime140d.dll) in FSR2_Sample_DX12d.exe: 0xC0000005…
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Hi,
as the title suggests I can't use the plugin in UE5.2.1. I installed it into ```UE_5.2\Engine\Plugins\Marketplace\FSR2``` and it shows in unreal engine, however when I enable it and restart the e…
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### Checklist [README]
- [X] Device is not undervolted nor overclocked
- [X] Device is using the [latest drivers](https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/wiki/Intel-driver-up…
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Debug name check in UE 5.3.2 - PostProcessing.cpp - line 246 fails for FSR2. Are there plans for an update to address this?
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@sultim-t
pppbb updated
5 months ago
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Hi, I'm trying to compile the FSR 2.1 Using UE 4.26 on Windows with the FFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF option enabled, but it produces a compile-time shader error related to the inclu…
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The sourcecode is out for FSR3 can we get an implementation of FSR3 to replace the current FSR Version?