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In Godot, `Vector2.ZERO.normalized()` returns `Vector2.ZERO` but the [Rust equivalent uses `glam`](https://github.com/Shou/godot-rust/blob/master/gdnative-core/src/core_types/vector2.rs#L222) whic…
Shou updated
2 months ago
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Unlike other Godot objects, Reference objects (like all the `Resource` for instance) are refcounted.
Hence they are not passed as a simple `Object *` but as a `RefPtr`.
This is a trouble for GDNat…
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### Describe the project you are working on
Not specific project, and thinking about how to realize deterministic network synchronization in Godot.
### Describe the problem or limitation you are…
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Last commit was 3 months ago, and i'm so frustrated
because no matter how good `godot-nim` is, it's still has big issues:
- No signal declaration (https://github.com/pragmagic/godot-nim/pull/79)
- …
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What is godot:
https://godotengine.org
It is an extremely popular MIT open source game engine. Advantages it has over cocos:
- Way more features than cocos and more mature editor- can be used for b…
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I'm probably stretching the possibilities of time and space here but I'm trying to get access to the physics engine inside of a resource.
So I have the following code:
```
printf("Procedural m…
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This issue collects godot-rust symbols, whose current names could be made more expressive in a future version. This includes anything: types, functions, macros, variables. It *excludes* generated name…
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### Describe the project you are working on
I am currently working on a game that heavily relies on the performance of GDNative, and so I use a lot of custom C structs (for example Steamworks'es ca…
ghost updated
3 years ago
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Mean-and-lean client library in C++ that can easily be integrated into existing engines.
Blocker for use in projects like Godot Engine.
Feel free to close if I missed an existing issue.
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**Describe the project you are working on:**
I have attempted in the past to build addons written in NativeScript C++, but the process is cumbersome and concerns me at scale.
**Describe the proble…