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**Issue by [DieSlower](https://github.com/DieSlower)**
_Friday Aug 25, 2017 at 19:19 GMT_
_Originally opened as https://github.com/acidrainstudios/TrueReality/issues/4_
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Create a level editor, …
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### What happened?
When using the new text zoom feature within the editor, zooming in and out takes different size steps. Zooming out one step and then zooming in one step will result in a different …
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### Goal
Quickly dress and visualise dressing in shots.
### Implementation
For each published model, also publish a top-down, orthographic snapshot along with physical measurements for later …
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We've been hinting at this for a while - we _need_ a proper level editor for SLW. Editing a single tilemap layer in `src/levels.toml` is going to get _really_ ugly and it'd be nice to have anyway.
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1. Make Level Editor easy to understand for people not for developers only ;)
2. Provide documentation for Level Editor
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Before work on this enhancement, a file system must be put in place. Rooms must
gain the ability to load a map from raw data.
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The level editor tool should allow for the creation and modific…
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ghost updated
9 years ago
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I've been thinking about how to make the puzzles more… puzzling.
One thing that's come up is the idea of setting up interactions between specific props. For example, the gate prop comes with an assum…
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I want to make my own levels :)
pocmo updated
8 years ago
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The level editor must be conceived and developed respecting the specifications.
First, the editor must be developed for controller use.