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Building stride is somewhat a pain in itself. A lot of dependencies are pre-compiled. Others are build-in and hugely outdated. And again others have proper replacements. Sometimes you need to find obs…
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I mainly use bayou in WebGL build and it work fine.
But when using bayou in Android [RELEASE] build I can't use ServerRPC but broadcast work fine.
My ServerRPC look like this
```cs
[ServerRpc]
…
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**Is your feature request related to a problem? Please describe.**
If your network/vpn does not support IP fragmentation, packet loss can occur
**Describe the solution you'd like**
Either lower t…
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This is a help/support question.
Hi there! I'm having a great time learning about networking with this library. Thank you!
I'm trying to use `SimulateLatency` and `SimulatePacketLoss` but I'm no…
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Attached is the error I receive after logging in and either creating a character or, logging in then arriving at the character selection screen.
Note:this is a fresh build after pulling from here, …
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### Describe the project you are working on
Literally any serious game, which will need custom structs (Resources) made of primitive types
### Describe the problem or limitation you are having i…
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### Godot version
3.4-Stable
### System information
Windows 11
### Issue description
This is probably not related to networking at all but here is the case:
I'm using [MQTTNet ](https:…
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**Issue description:**
Third-party libraries can't load required assemblies in cooked game.
- This issue occurs only when running the .exe after cooking; everything works perfectly in the editor.
…
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I want to create a while loop in async method for every client. But i see this lib only for single while loop to listen of all client request. Thanks
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### Is your feature request related to a problem? Please describe.
### Summary
This is a request for a Resonite Prerelease branch release to allow a broader audience test to evaluate the effect …