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Credit to @simon-tiger
- Coding Challenges
- [ ] Marching Squares / Cubes
- [x] R. D. P.
- [x] Maurer Rose
- [ ] ASCII Art
- [ ] Melody Generator (R. N. N.)
- [ ] Tetris
- […
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I'd like to discuss two features which are probably not realistically possible to implement in Typst itself but which may be possible with some kind of rust bindings (which I believe are impossible wi…
tmbb updated
5 months ago
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ambient light cast by view distance
shadow quads cast by:
agent blind angles (zones)
map geometry
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Hello,
I am using Meshing to create hypercomplex fractals and high dimension cellular automata
Is it possible to have the isosurface as simple squares perpendicular to the axes(so draw rectangular b…
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As we discussed, I'm starting a branch to work on:
- moving to Leaflet
- using OSM tiles (which rendering? Thunderforest has nice ones: http://www.thunderforest.com/ )
- using some density (choropleth…
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If the user could supply a (differentiable) level-set function φ(x) (such that it uses material A for φ0), instead of the current material function, that would provide enough information to do efficie…
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### Describe the project you are working on
Godot engine improvements.
### Describe the problem or limitation you are having in your project
There is no built-in support for triangle shaped t…
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### Overview
I'm working on being able to generate 2D engineering drawings (with title block etc.) from sdfx. It looks like, in order to do this, I'd need to:
- [ ] Be able to generate filled f…
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When applicable, please describe your setup:
- Terrain type: `VoxelTerrain`
- Mesher: `VoxelMeshTransvoxel`
- Generator: `VoxelGeneratorGraph`
- Stream: `None`
- Plugin version: [1.2.0](https://…
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Main problem - this exception appears quite randomly (several seconds to several minutes from the start if it appears, no matter what you do). So it is hard to understand what is causing it.
Because …
Havon updated
7 years ago