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If a \ contains a \, the feature should be visually labelled, using map text label defaults built into the user agent stylesheet, amended by the user stylesheet and potentially customized by the serve…
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When designating constructed walls with the "Box select" option (which seems to be associated with the automaterial/buildingplan plugin,) it will allow placement of walls at the edge of the map if som…
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Hi @jacobmpeters For metrics to be added to the weekly survey metrics report for the new 2024 Connect Experience survey please see below. This survey is being implemented in this September release and…
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What about making weighted Rules?
During an observation, a Slot would look at its neighbors and rank the Module placement options based on its neighbors' desires (weights of Rules).
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## Feature Request
**Is your feature request related to a problem? Please describe:**
In order to prevent the loss and damage of metadata and system table data, we can set these data to 5 copies b…
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http://www.omg.org/issues/bpmn2-rtf.open.html#Issue15255
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**Symptom**
Certain splash windows, like Steam's or Unreal Engine's, are automatically tiled. Likewise, Unreal's in app notifications are tiled, resulting in a visual glitch of the notification const…
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When the player decides to place a building in the world, the player should be able to choose where to place it. The placement of the building will be restricted by some rules. These rules will need t…
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**Output of `awesome --version`:**
awesome v4.0-139-g508614df (Harder, Better, Faster, Stronger)
• Compiled against Lua 5.3.3 (running with Lua 5.3)
• D-Bus support: ✔
• execinfo support: ✔
…
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## Feature Request
now Placement Rules is setted with tartkey and end key, it is not convenient; i want to set with databasename or tablename