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I've been using these tools for making my own game projects, but I'm limited to v2.0.0 alpha4 for now as I'm reliant on how `-notex` works before its changes introduced in alpha5.
What I specifical…
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I've been playing around with NRC, trying to figure out if I could adapt it to my Godot projects, but I couldn't get it to load the textures to begin with.
I don't really know how to properly set …
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Another limit exceeding issue caused by `lim_daviddg map` from [Liminal Spaces Jam](https://www.slipseer.com/index.php?resources/liminal-spaces-jam.359/). Originally reported [here](https://www.slipse…
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As I mentioned on Discord, getting some weird stuff with sunlights when I use -splitspecial.
Here's a test map where you can easily reproduce it, check the lighting on the left side of the building, …
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All features should optional and disabled by default. All models should be implemented inside models.c code without dependencies to render library, look to #29 as example.
* [tessellation for model…
0lvin updated
7 months ago
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I'm selecting the Small Footprint configuration and selecting the qemu BSP. But it's failing with a weird log:
```
CEBUILD: BUILDMSG: Building platform clean due to change of project
CEBUILD: BUI…
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### How can we help?
I would like someone else to build the manifest.
### Please read and ensure the following
- [X] The installer meets the above requirements
### Please provide the following inf…
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I want to load png textures from folders in my engine using texture names from bsp, but qbsp never exports texture names that it cannot load, even if notex is enabled.
rmn20 updated
7 months ago
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Some func_detail brushes are affecting the portals as if they were structural
```
---- qbsp / ericw-tools v0.18.1-148-gfea7849-dirty ----
---- vis / ericw-tools v0.18.1-148-gfea7849-dirty ----
-…
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## version
`qbsp / ericw-tools v0.18.1-15-gfc72bbb`
## cmdline
`qbsp -nopercent -nofill -noverbose /home/hrehfeld/.quakespasm/id1/maps/prefab/wmet4_8-wall0-fgd.map /home/hrehfeld/.quakespasm/id…