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Currently, `tune ls` is a bit unweildy. Can we make it better?
@joecummings
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add drilling fluids for higher speed of extraction, change how deposits yield ores, deposit generation, etc.
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Ideas:
- Different healing mechanics: Needing to consume food in order to heal. Possibly lose heath over time. Health could also affect the size of the slime.
- Transformation/Mimic mechanic: Diffic…
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[Context](https://discord.com/channels/691052431525675048/1124043933886976171/1262497766429692005)
Quoting @Jondolf:
> Mass properties are one of the messiest user-facing parts, and we really need t…
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Try to get all missing spawnpoints corresponding to all exfils.
Could be nice to leverage this to completely rework the `player_spawnpoints.json`
+ unit tests to check that all exfils have corresp…
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### Description
Currently how sessions are managed is very limiting. There are several desirable elements that would be improved by developing the session implementation ourselves. This FR is intend…
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Right now the contexts are kind of messy and hard to understand. If we can abstract/modularize them into more understandable tidbits that would be awesomeeee.
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Currently, the information shown about advisories are a port of the [csaf webview](https://github.com/csaf-poc/csaf_webview).
However, there are certain stylistic shortcomings and adjustments that …
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So far, we just have a massive object with duplicated styles. While defining the default styles, we copy over some of the base colors to all the components that need it. This means if that application…
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Our current ways to manage, organize and distribute file templates is a wild mix of old code and not very accessible to admins and end users.
The server provides the possibility for a user defined …