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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/d…
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This will likely require adding the ability to parse .dae files or similar (though it could also be done inefficiently with several OBJs for each object, and reinventing the wheel for the animation in…
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- add multianimation system (animation layers): weapon animations (not a car / bike case though; it's two entities with the same coordinates / orientation);
- add head, torso rotation for actor->look_…
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Would it be possible to add [Skeletal Animation](http://www.ogre3d.org/docs/manual/manual_76.html) (the [Animations](http://www.rigsofrods.com/wiki/pages/Object_Format#Animations) from the .odef-file)…
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Addon: UE to Rigify
Steps to Reproduce the Problem: import UE5 male mannequin FBX skeletal mesh, select root source from 3D view, use "Male Mannequin Ue5" template, click convert. Try to export…
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### What client do you play on?
enUS
### Faction
Both
### Content Phase:
70
### Current Behaviour
They are not casting Ice Tomb to the target highest on threat, but randomly
http…
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On the current build, when using the UN-synced VRCFury prefab, non-local users will see the fingers freeze in whatever position that index finger tracking had them in at the time of toggling.
Ideal…
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Something as simple as an "idle animation" driver that provides slowly moving data of an idle hand moving fingers to a fist and back would be more than sufficient, especially if it had splay data too.…
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Hello! Thank you for your hard work.
But I have a problem. When I load an animated GLB skeletal mesh with the plugin, it has no collisions. I use this node to set up the loaded asset, but unlike th…