-
could you support the animation of 3D model file
-
### Tested versions
v4.2.2.rc.custom_build [f54e666c2]
and
v4.3dev1
### System information
windows 10
### Issue description
The imported gltf doesn't import animation/skeleton correct…
-
**Describe the bug**
Seems the calculations for culling away animated skinned meshes aren't fully correct; in this example file, the mesh disappears a lot randomly, especially in the later part of …
-
Hi, sorry to raise an issue, probably just me. But if you ever encountered this and know whats up, that would be great)
I'm getting this error "Bones do not match bindpose" after passing SkinnedMes…
-
### 思い付き
Merge SkinnedMeshによる統合対象について、オブジェクト/メッシュの切り替えアニメーションの対象となっている場合、UV Tile Discardを用いた切り替えに置き換えることが出来るのでは?
### 前提条件
UV Tile Discardの使用可能領域が空いている
### 懸念点
Safetyによる(Custom Animation有効 && …
-
This looks very interesting!
Was there any special asset prep needed?
-
See here: http://de.esotericsoftware.com/spine-ik-constraints
and here: http://de.esotericsoftware.com/spine-meshes
-
## Bevy version
cdb62af4bf52 (main as of 2022-06-09)
## What you did
I've a giraffe where the eyes are a different mesh from the rest of the body, and when the neck moves enough, it's possibl…
-
Hello!
Would Dual Quaternion Skinning (DQS) as [described in this paper](https://www.cs.utah.edu/~ladislav/kavan07skinning/kavan07skinning.pdf) and [showcased in this video](https://www.youtube.com…
-
##### Description of the problem
There are several features of `THREE` that aren't accessible from the Editor. When I say accessible, I mean combination of:
* properties are not visible for editin…