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It can handle BSAs but everytime I try to merge a mod with loose files I get this
Failed to build error path to copy does not exist:
modtryingtomerge\tures\actors\character\facegendata\facetint…
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I'm a little familiar with C++, but getting into F4SE/CommonLib modding seems like wizardry to me. There's pretty much zero tutorials or documentation for any of this (i did find [this](https://gitlab…
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I cannot for the love of me get this to work, regardless of the paths.txt
I get:
```
Mapped 0 head parts to 0 reference files
Wrote 0 file(s) in 3.2 seconds
Press any key to exit...
```
…
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**Describe the bug**
If skse64_loader.exe exists in the Skyrim install directory, Nexus Mod Manager fails to start. I can work around this by renaming it to skse64_loader.exe.bak, launching and modd…
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I see that a lot of food that is owned is also removed. It would be great to have an option that food that is owned is never removed, with the aim that there would be no "free food" sitting around. Fo…
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cant find where to put the files
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Vortex Version: 1.3.13
Memory: 31.94 GB
System: win32 x64 (10.0.19041)
Users would reasonably expect that, since the count of plugins is displayed in the upper left of the Plugins tab, the count of mo…
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I try to start SKSE with MO2 and it has been working great this far, but when i tried to start it again it showed the message when loading but instead of skyrim starting the loading message dissapeare…
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As title says. I also informed AdianCBrady about the issue and got the response that it seems up to you. Here the link: https://github.com/aidancbrady/Mekanism/issues/2169
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Opening this up to try and centralize the various bits of info that are spread in forums and github repos/commit comments/issues - kind of a 308 wip thread - _technical thread_. Messages may be edited…