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ClayGL: 1.2.1
ClayGL Advanced Renderer: 0.1.0
Browser: Chrome 66
Hello,
Since I enabled SSAO, this "watermark" appears.
It looks like an old persistent image not cleared...
![with ssao](ht…
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Would be great to have shadows working. It can improve the perception of 3D objects.
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### Describe the project you are working on
Any 3D game with ambient occlusion.
### Describe the problem or limitation you are having in your project
The current AO implementation in Godot 3.…
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Here's part of a scene with SSAO turned off:
![ssao_1](https://user-images.githubusercontent.com/36735507/217060700-fdbce16b-159e-4399-817d-1dd61298691e.png)
And this is the same scene with SSAO…
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I believe SSAO is broken at the moment and/or impacts FPS quite a lot.
Need to investigate whether this is worth fixing, or if there are better alternatives.
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I am currently developing RTS game. In places with water i encountered FPS drops by 2x. I am using this settings for water:
```rust
.insert_resource(WaterSettings {
heig…
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I leave this up to shiny and others, I don't care really, but the red forcefield in Level 8 - Takara's Stronghold has a blur effect when SSAO is enabled.
![20230214005633_1](https://user-images.git…
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- The screenshot is without SSAO.
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Is fade option available for SSAO?
https://pmndrs.github.io/postprocessing/public/docs/class/src/effects/SSAOEffect.js~SSAOEffect.html
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### Godot version
3.5.1.stable
### System information
Windows 10, GLES3, GTX 1070ti
### Issue description
Turning on 'Transparent BG' property in viewport with 3D objects in it disables the SSAO …