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The tesselation used by MonkSVG fails unless all of the subpaths in a path are touching. The three red squares are touching, so tesselation works properly and all three squares appear. The two blue sq…
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`pytest` seems to need to be added as a dependency.
I ran `tests/test_tesselation.py`, but there were no outputs: it would be nice to have some validation that tests were run! I looked at the actio…
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### Is there an existing issue for this feature request?
- [X] I have searched the existing issues
### Is your feature request related to a problem?
easier way to get what you want using the paint …
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I can't run some examples on ubuntu such as tesselation,deferred, nbody.
../../../src/renderer_gl.cpp (6466): BGFX 0x00000001: Failed to compile shader.
Aborted (core dumped)
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Now that we have access to more advanced graphics features via the WickedEngine in MAX, it would be great if we could give people, who may play the games we create, the option to turn on or off advanc…
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When I try to tesselate an all-quad mesh using a cube as a component, I expect a cube to be placed into each quad, but the actual result is shown on this screenshot (you can see the base mesh displaye…
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Hi Florian, big fan of your tesselation works in the SMLM space!
I will use POCA for the final analysis, but I am having difficulties for the following things:
1. Can I use other LUTs and/or col…
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**Part 0: Data types and utilities**
- LngLat
- MercatorMeters
- TileAddress
- TileData
- Coordinate transforms
**Part 1: Data sources**
- Asynchronous file/http requests
- Vector til…
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The purpose of this issue is purely informative and should serve clarification about recurring questions whether ACO will support certain features in future.
- **Supported hardware:**
- [x] GFX6 …
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### Game Version
v1.19.4-rc1
### Platform
Windows
### Modded
Modded
### SP/MP
Singleplayer
### Description
Game crashes when scrolling shield sections on worlds that were created on 1.19.3 ve…
V0g1 updated
4 months ago