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### Describe the bug
Using this tileset (from Project Q): https://neverwintervault.org/project/nwnee/hakpak/tileset/project-q-crypt-reskin-and-roof
Using the roof variety, and just using it in the…
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### Tested versions
Reproducible in: 4.3.1.dev [ff9bc04223] and 4.3 stable release
### System information
Godot v4.3.1.rc (ff9bc0422) - macOS 15.0.0 - Vulkan (Forward+) - integrated Apple M1 …
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I'm trying to load a 3D Tileset of France buildings (https://storage.googleapis.com/ahp-research/maquette/ign/buildings/beta.3/1.0/tileset.json) in ITowns (latest commit main branch), but loading take…
bertt updated
1 month ago
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A system that allows for a tile grid to be placed in world with a defined grid size, and you can the place tiles / sprites from a tileset / spritesheet onto that grid, with smart placing rules dependi…
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**Is your feature request related to a problem? Please describe.**
Tiled does not support nes specific workflow I think
https://discourse.mapeditor.org/t/nes-style-8x8-to-16x16-tile-workflows/4054
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Would it be feasible to keep the previous tranche of tiles around after an update, to temporarily swap in if necessary using s3 lifecycle configuration rules? If we find out about particularly bad van…
1ec5 updated
4 months ago
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While implementing support for tile semantics ([link](https://github.com/CesiumGS/3d-tiles/tree/main/specification/Metadata/Semantics)), I encountered some unexpected behavior with ImplicitTiling and …
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- [ ] basic tileset
- [ ] collision with the tileset
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UI design and main goals of the tilemap feature:
- [x] Everything related to tilemaps must be hidden until we create a new tilemap layer using a new *Layer > New Tilemap Layer* menu option (in this…
dacap updated
2 weeks ago
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Design one or more (more complete) tilesets for creating the maps of the game.