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# Double buffering - Vulkan Guide
Practical guide to vulkan graphics programming
[https://www.vkguide.dev/docs/chapter-4/double_buffering/](https://www.vkguide.dev/docs/chapter-4/double_buffering/)
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### Tested versions
- Tested in: 4.2.2.stable
### System information
Windows 10 - Godot 4.2.2.stable - Vulkan Forward+
### Issue description
I was following the tutorial found here:
ht…
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### Checklist
- [X] I've read the [contribution guidelines](https://tier4.github.io/AWSIM/DeveloperGuide/HowToContribute/).
- [X] I've searched other [issues](https://github.com/tier4/AWSIM/issues…
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The model can be created in MV but we need an engine in which to program the physics which describe the voxels behaviour in collision. My personal goal is to have something like:
![68747470733a2f2f…
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### Prerequisite
- [X] I have searched [Issues](https://github.com/open-mmlab/mmrotate/issues) and [Discussions](https://github.com/open-mmlab/mmrotate/discussions) but cannot get the expected help.
…
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## Instructions To Reproduce the Issue:
I was trying to follow this tutorial [Detectron2 Beginner's Tutorial](https://colab.research.google.com/drive/16jcaJoc6bCFAQ96jDe2HwtXj7BMD_-m5) using ResNeS…
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## Environment
* OS Version: Win11 Docker WSL2 (dockerfile given near the bottom)
* Binary build, installed via ros-jazzy-ros-gz.
- Generally, mention all circumstances that might affe…
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single object tracking output for video is not good , tried with siameseprn and stark models
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Currently the only way to wait on the device for a Fence is vkWaitForFences.
However all of this will block the current thread and prevent other OS events (like IO a disk read finishing up, a key pre…
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Why is `gl_SubgroupSize` not a constant?
Per Vulkan spec it is PhysicalDevice property, so it feels it could be a built-in constant.
Currently it seems to be listed under built-in variables.
I am…