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- I have a SwiftGodot subclass of Node3D that is available to godot via a .gdextension, lets call it `MyLevel`
- I create a scene of that type (`MyLevel`) and save it as "TestLevel.tscn"
- I can loa…
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### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Mac
### Issue description
Attempting to place an imported GLTF file as part of a gridmap does not work
### Steps to re…
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(aguardar juntar mais requisitos)
1. Ampliar as opções de base: além de base32 e base16h, incluir base16 (pura) e base16h-int (só níves inteiros). ![image](https://user-images.githubusercontent.com…
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This is my main problem. When i start the program every thing goes as normal except my other mentioned problem #1 . But at some point after 10-30 seconds (This is not always the same) the Canvas doesn…
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e.g. levels = [10,15,20]
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### Describe the project you are working on
NA
### Describe the problem or limitation you are having in your project
I'm using a french azerty keyboard, which requires me to remap a bunch of keyboa…
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### Godot version
3.4.2
### System information
Windows 10, GLES2 - Graphic card Vega8 (AMD Ryzen 3 2200 G)
### Issue description
In this video you can see the orange grid changing the p…
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Da `Panel` von `Canvas` ableitet, hast Du den `GraphicsContext` des Canvas (1:1 Relation zwischen Canvas und GraphicsContext) per `getGraphicsContext2D()` (und umgekehrt den Canvas per `g.getCanvas()`…
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When using the nuopc coupler (comp_interface="nuopc"), the MAPNAMES should be set to "unset" so they will be calculated on the fly rather than using existing map files calculated for the MCT coupler.
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