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According to https://youtu.be/e1DgzwNpJiQ?t=612 there were many prototype features that the poor overworked developers were unable to implement:
* The name of the dungeon written above the map once…
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```
function map:on_draw(dst_surface)
my_img:draw(dst_surface, 0, 0)
end
```
The image scrolls with the map while scrolling to an adjacent map. No problem if we do this from game:on_draw() instea…
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### What task needs to be completed?
MrPokemon11 went through the guides today after noticing errors in non-english guides. He produced the following list (acceptable guides removed). I also just n…
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https://pastebin.com/zjqQZu5M
ALttP Rando MSU-1 Track list:
1 - Opening Theme
2 - Light World Overworld
3 - Rain State Overworld
4 - Bunny Overworld
5 - Lost Woods
6 - Prologue
7 - Kakari…
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Would it be difficult to implement an HD map toggle? If toggled, when from a running quest with maps enabled the player presses the Map button, the map would render at the resolution of the ZC window.…
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There are a couple requests that I would like to see be added/considered:
1) Ability to view files by order of modified date. I have a ton of similarly named ROM files (aLttP rando seeds) in a fol…
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I'm working on a C# connector library that works with SNI, and I'm running into an issue with SNI and RetroArch on Linux. Using the bsnes-mercury (balanced) core.
Basically, when I first launch SNI…
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I know that this feature is currently unavailable, but will this ever be considered? Obviously it would be race-illegal (and thus hidden behind the option for it), but I'm just a casual player who lik…
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And get them posted.
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I was thinking about other stuff we could do with custom ASM and Matt suggested that Tracker could auto-track Pegworld. I found some RAM values via this project and some experimentation: https://githu…