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The new asset shelves for node editors and 3D View now can have default tags, but they must be saved in the startup. We should have our defaults tags and essentials categories listed and stored for us…
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**Aws Connected Device Framework Affected Module(s):**
**I'm submitting a ...**
- [ ] bug report
- [x] feature request
**Description:**
With the introduction of TinkerPop 3.6.x…
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### Problem
Menu uses the Button component as trigger, which includes a loading state. Initially we believed a Menu should not load, so this prop is not in the Menu documentation and is not present…
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### Describe the project you are working on
N/A
### Describe the problem or limitation you are having in your project
The AssetLib in its current state is a bit cumbersome to navigate.
### Describ…
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@flapka - Just reporting this is the current object rights situation for all objects from marc. Do these numbers seem right? As you can see almost all the objects (57989) have no 542, and thus defau…
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For performance reasons, assets are not scanned dynamically when browsing the apply assets panel. Rather, the asset directories are scanned on start and the lists are put in various caches. If new ass…
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Hi, there. Thanks for the great work! I tried to run the script in a Docker container, it shows the following errors:
```
2024-10-12 11:08:16,598 - INFO - ============== INITIALIZING =============…
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Library does not allow to be installed once I have to run Pod install, since it's conflicting with the current version of ffmpeg-kit-react-native@6.0.2
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it would be very intuitive to have cyclops ready to install directly from the asset store rather than download and copy it every time for our projects, can you please add it to the godot asset library…
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The libraries link address:
https://libraries.excalidraw.com/libraries/g-script/forms.excalidrawlib
The error: