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For some reason I'm unable to install Wwise 2021.1.4.7707 😠Is it possible for me to use a different version?
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### Is your feature request related to a problem? Please describe.
Premise: This would be highly revolutionary and would drag even more attention to Twine.
Right now it's not possible to easily …
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WSL extension is not working as expected. Failed to connect to the remote extension host server (Error: WebSocket close with status code 1006)
note: I dont have proxy setup on my computer.
Searc…
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Hi,
Great work on your project, we are using it to try to figure out how to add new audio to Mass Effect 2 and 3 Legendary Edition since we need to figure how to connect to the busses in init.bnk. …
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Say we wanted to port a game to consoles using a third-party publisher like Pineapple Works, would there be configuration issues or anything?
In the Platform Selection there's only PC and Mobile op…
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Here's the log:
Log: Log file open, 02/27/21 03:32:17
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Log: LoadAnIniFile was unable to find Fil…
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Wwise version **2021.1.5.7749** fixes a major issue for MacOS version **12.3** and up, where the Wwise app crashes on startup. This is *"caused by the removal of the Python framework starting with mac…
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Was just curious if we needed to keep all the .wav files within the Godot projects filesystem or if Wwise imports these when generating soundbanks
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![1](https://user-images.githubusercontent.com/45101398/186406402-ec6b0b9a-e02a-4382-b27a-4a76bf5c53ca.png)
i have add the gem and re-compile
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Hi,
First off, thanks for this project. I'm a complete newb when it comes to Wwise (I'm not an audio engineer), but I need to automate generating soundbanks. The C# client example AudioKinetic give…