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When this function is allowed to run, any sky surface with a void behind it will be ignored when an rtlight is casting shadows, which can cause the light to shine into parts of the map through the bac…
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Hello!
Nehahra is a very old mod but I think it should be supported fully. I have the NehQuake source code for VS2019 without fmod (replaced with libxmp and sdl2).
Many of the FS functions in NehQua…
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The note in readme.rst includes link to https://warsow.net/wiki/RCON which is dead, but found this which may work as a replacement? https://slice.sh/warsow/oldwiki/RCON.html Suprised to see the quake/…
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.vis files help to see transparent water properly on old maps.
Old maps are not vised for transparent water and in order to see transparent water in these maps either get their .vis files and use v…
ghost updated
8 months ago
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anyway to load texture mods? or pk3 support
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Running Debian sid PPC64 on a powermac g5, using Radeon R5 230 terascale 2 gpu and mesa r600g drivers, quakespasm runs but the colors of some textures doesn't look right.
![20241114_182420](https://g…
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Currently when trying to use ODE via QC, physic objects will clip through the world, thus falling out of the level indefinitely, no matter which Geomtype is used.
ODE Version : 0.16.2 with double …
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Compiled from latest source on Debian Linux but get a variation of this error for every model I try to view:
```
$ ./bin/Release/LunarViewer path/to/armour.mdl
Host machine is little endian
WARNI…
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When running proprietary amdgpu-pro OGLP driver version `23.20-1664987.22.04` (from amdgpu-pro `5.7.1`) on Ubuntu 23.10, I get a crash.
The `glContext` pointer is properly set to something that is …
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Darkplaces is very advanced Id Tech fork – it has realtime lights, parallax mapping, deluxe maps and other fancy stuff. But it has some weird limitations – like having one cubemap at one game map. It …