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### **Explorer Alpha build versions:**
v0.23
### **Issue Description:**
Many bugs appear in the shading when applying normal maps to a scene.
### **STR:**
1. The scene is deployed at meshr…
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### **Explorer Alpha build versions:**
During the playtest many users experienced exceptions, looking at the logs its livekit related.
[Player.log](https://github.com/user-attachments/files/16…
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![sendpix0](https://github.com/PengYu-Team/DCL-SLAM/assets/55757088/5cf2f20f-f501-423b-b981-229198536d07)
找了好久没找到pcl库里有这个文件,然后我把cmakelist里的这一项去掉了可以编译成功,不知道后面会影响吗?
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Hi folks,
Looks like images for this record: https://figgy.princeton.edu/catalog/72244e8d-00da-4d21-ba5a-9b76fa238fce ~ should actually be attached to PUL Bib/ Source Metadata Identifier 8544151 (h…
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# Compatibility Report
- Name of the game with compatibility issues: DCL the game
- Steam AppID of the game: 964570
## System Information
- GPU: RTX 2080ti
- Driver/LLVM version: nvidia 510
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Not sure if this is know, but I am experiencing two issues with content assist
1. If you declare a procedure starting with '#', it seems to break the code completion.
**Example**
```
dcl-proc …
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Please,
Could you create a format for .DCL code?
Thank you for your code,
Mark
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Currently the grammar for _nodeclspec-function-declaration_ is:
nodeclspec-function-declaration:
attribute-specifier-seqopt declarator ;
This does not allow a _requires-clause_ after _declar…
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Full name of submitter (unless configured in github; will be published with the issue): Jim X
Consider this case:
````cpp
int main(){
using type = int[];
type{1,2,3};
}
````
[dcl.array…
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这个工作很酷!!!!
我遇到这样的问题:
dataset S3E_library
run.launch 长这样
`
…