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The client code is made up of lots of classes that do a single thing with underlying core functionality. I reckon this is probably better organised as a single Client class with different methods, one…
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**Describe the bug**
Metal renderer suffers from issues when using gl_VertexID based draw calls with no index or vertex buffers. Part of the issue appears to be caused by draw.m_streamMask whic…
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### Version/Branch of Dear ImGui:
Version 1.91.2, Branch: docking
### Back-ends:
imgui_impl_Win32.cpp + imgui_impl_DX11.cpp
### Compiler, OS:
win11+vs2022
### Full config/build information:
```…
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**Description**
After updating an egui + burn app to wgpu master, I observed random crashes with a generic "validation failed: parent device lost" error. Nothing in particular seems to cause the cr…
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### Tested versions
- Reproducible in 4.3.dev5
- Not reproducible in 4.2.1 Stable
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeF…
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Hi,
I am opening an issue here that is related to the following issues in other projects:
- glimmer-dsl-libui: https://github.com/AndyObtiva/glimmer-dsl-libui/issues/55
- libui-ng: https://githu…
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This isn't _technically_ necessary for the API, but there's been a fair amount of interest in this so I wanted to document ideas for this.
I think the general tutorial flow would look something lik…
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Setting up a new project or running the demo projects on windows it just crashes. The app otherwise works fine if Canvas is not present.
After calling InitializeComponent() it simply crashes, I can't…
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WebGL 1.0, section "Fragment shader output":
> If a fragment shader writes to neither `gl_FragColor` nor `gl_FragData`, the values of the fragment colors following shader execution are untouched.
…
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### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [X] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] Web Browsers
#…