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**Describe the bug**
The body of a large NPC on the adjacent lane partially encroached on the ego's lane, there was room for the ego to evade to the side, but it stopped in place and collided with …
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Hi @luboslenco,
As I understand haxerecast binds to recastnavigation/recast.js, but only a few features are used currently.
Would be nice to be able to have the following also:
- NavAgents to b…
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The following graphics do not render properly:
Taks->Disrupt
MOBILITY/SURVIVABILITY -> OBSTACLES -> OBSTACLE EFFECT -> DISRUPT
Chemically Contaminated Area
Halted Convoy
Biologically Contaminat…
fteel updated
4 years ago
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Only from sim_local.launch.
I.e., see "dynamic_obstacles 0" on last line of ASCII world being passed to BIT*.
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### Tested versions
- Reproducible in:
- v4.3.rc2.official [3978628c6]
- v4.2.2.stable.official [15073afe3]
- Missing APIs in 4.1 and below
### System information
Godot v4.3.rc2 - ma…
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On high FPS (ex. 144), player and NPC pathfinding gets very sensitive to obstacles. Instead of using a valid path, the NPC keeps bumping into whatever is in front of it (playing the animation of bumpi…
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Hi,
I’m developing a simple game on a 2D grid.
I have many enemies that have to find shortest path to the player every 0.5 second.
There’s static and dynamic obstacles in the grid (when an en…
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When using teb, I found that obstacles have a big impact on its results. Sometimes the path goes straight through obstacles. When passing through the door, the path didn’t go in the middle of the door…
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@daobilige-su Wondering what are the parameters we can tune to fix the known issue you mentioned. Also, I am trying to reduce the effect the dynamic obstacles in the map. Wondering what are the parame…
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Hi,
I am using octomap to obtain the map of the environment from a Velodyne sensor.
I need also to consider the occupancy grid generated but, the points of the ground are considered as obstacles, …