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Problem:
Recent Factorio update enabled support for vanilla loader entities to load into and out of trains.
This enables high-speed train load/unload with minimal downsides, rendering inserter crane…
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https://mods.factorio.com/mod/alien-biomes
https://mods.factorio.com/mod/factorio-world/discussion/5b48de4dff2ed100095d8fa5
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I have to say, this mod is truly outstanding. I've played a lot of Factorio, and often the end game feels prolonged, especially with mods that add extensive end-game content. This mod, however, breath…
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Use [Factorio Lua](https://github.com/Rseding91/Factorio-Lua) to load & execute mods settings & prototype stage directly without needing Factorio to dump prototypes.
- [ ] get [flua-src-rs](https:/…
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I have loaded the mods directory in VSCode
loaded Kux-CoreLib 2.1.0 from mod zip file:///e%3A/Program%20Files/Factorio/1.1/mods/Kux-CoreLib_2.1.0.zip
loaded base from data file:///e%3A/Program%20F…
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Pls look to discusion section on factorio mods
https://mods.factorio.com/mod/robotarmy/discussion
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- [ ] Add spoilage (`spoiling_required`)
- [ ] Add back in salted recipes (`modifications.lua`)
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Animation is a bit choppy though. But its license is open
https://mods.factorio.com/mod/ships_extended
https://mods.factorio.com/mod/SteamShip
https://mods.factorio.com/mod/Ships (original)
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**Interested in contributing?**
Use [FactorioLab Export](https://mods.factorio.com/mod/factoriolab-export) ([Source/README](https://github.com/factoriolab/factoriolab-export)) to export the mod set y…