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# Feature Request
## I confirm:
- [x] that I haven't found another request for this feature.
- [x] that I have checked whether there are updates for my system available that
contain this f…
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There seems to be a mistake during the creation of the `FfxResourceDescription ` during context creation where the resource flags are omitted. This means that the backend will never create aliasable r…
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### For?
S&Box
### What can't you do?
Use FSR 3 to upscale or generate frames
### How would you like it to work?
A global setting for FSR 3
### What have you tried?
Only way I can use FSR is if…
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Hello,
pipelineName in scheduleDispatch is not used.
https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/a0632abf1350bb64c098573d84c42f053f053a6e/sdk/src/components/opticalflow/ffx_…
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Add options for gamescope+steam
- Make a submodule with all relevant gamescope options
- Apply submodule as CLI options
Relevant options:
```
-w, --nested-width game width
…
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I was integrating https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/release-FSR3-3.0.3/sdk, by:
```
FetchContent_Declare(
GIT_REPOSITORY ... .git
SOURCE_SUBDIR sdk
```
Hope…
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Thanks for sharing your great work.
I've been investigating about how to make this run on web browsers.
WebGL doesn't work as there is no compute shaders, so we need WebGPU backend.
Fortunately, …
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Hi,
Would be nice to have some sharpening options similar to nvidia plugin.
https://prnt.sc/sos1ze
Hope we could have this in the future! :)
Good work guys! Thanks!
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https://developer.download.nvidia.com/video/gputechconf/gtc/2019/presentation/s91046-real-time-path-tracing-and-denoising-in-quake-2.pdf
https://cg.ivd.kit.edu/publications/2018/adaptive_temporal_f…
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Feature request.
[Code asserts](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/a0632abf1350bb64c098573d84c42f053f053a6e/sdk/src/components/frameinterpolation/ffx_frameinterpolation…