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The current implementation relies on requestPointerLock only being trigger-able when the user interacts with a click. While this is a good idea in general for browsers, it causes some struggling with …
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### Describe the project you are working on
I am working on a first person shooter game. I am attempting to find a method to play weapon sounds, and the main issue arises when a gun fires. The prev…
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In the Avatar example scene, dragging with RMB rotates the camera around the camera point, instead of an axis that passes through the avatar.
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### Describe the project you are working on
First person shooter.
### Describe the problem or limitation you are having in your project
Importing objects from blender, there aren't any options for …
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### Describe the project you are working on
First person shooter game where animations are a core mechanic of the game.
### Describe the problem or limitation you are having in your project
Inside …
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### Self-service
- [ ] I'd be willing to implement a fix
### Describe the bug
I have multiple packages that depend on `solid-js` in a child workspace. After yarn install at the top of the roo…
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Exxion and Damianq may know more about this since they witnessed this bug, but I've seen twice now that RPG shots, when they explode, sometimes create a huge amount of explosions right after in the sa…
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![MainMenu](https://github.com/HaojinXun/Game-Showcase/assets/60132833/e3e7d030-1e56-4337-8a07-963705256f82)
![In-Game Fighting Screenshot](https://github.com/HaojinXun/Game-Showcase/assets/6013283…
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## Details
![image](https://user-images.githubusercontent.com/2773700/97790497-3e511180-1b86-11eb-9b82-f7d0d209b533.png)
![image](https://user-images.githubusercontent.com/2773700/97790502-4610b60…
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Q-learning algorithm for your graph traversal problem: