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This issue tracks the development of human(s) support in MORSE.
## Overview
Human support is an important feature of MORSE for HRI.
Currently, MORSE only support a 'first-person' avatar, which is ver…
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## Checklist
- [x] The package I am requesting does not already exist on https://chocolatey.org/packages;
- [x] There is no open issue for this package;
- [x] The issue title starts 'RFP - ';
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For reference, https://github.com/dxx-rebirth/dxx-rebirth/ for Descent 1 and 2 both support multiplayer IPv6.
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Exxion and Damianq may know more about this since they witnessed this bug, but I've seen twice now that RPG shots, when they explode, sometimes create a huge amount of explosions right after in the sa…
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The current implementation relies on requestPointerLock only being trigger-able when the user interacts with a click. While this is a good idea in general for browsers, it causes some struggling with …
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First of all, thanks for this scraper! It's generally working really well for me so far. The one issue I have, is that I can't seem to get it to recognise files that have already been scraped. I've tr…
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Apologizes in advance for repeating myself, I'm just really looking forward to answer.
I'm continuing off of this issue here: [https://github.com/lo-th/Oimo.js/issues/61](https://github.com/lo-th/O…
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There's things we can optimize, like preventing new variable creations, using `typeof` instead of `instanceof`, etc.
F.e. here's a test that shows `instanceof` being slower than `typeof`:
- http…
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Implement a camera which supports movement like the on in blender:
- Middle mousebutton (or any mousebutton $n$) to rotate aroung target, initially origin
- Shift + mousebutton $n$ to pan
- pan s…
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This would be a pretty niche feature but it would be great for TASing 3D games where you control the camera with an analog stick (first-person shooters come to mind).
Normally in TAStudio, you put …