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Should remember all the foes you've battled and allow you to queue up a "virtual" battle against them any time. I want to make this way better than the one in Mother 3, though. It should allow you to …
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Marketplace link not found!
Tested on (https://github.com/benvanik/xenia/commit/761ae4eeeecf9a993ca6e0075b6d601b63d7deb8)
# Issues:
Some cut-scenes broken (i think they on game engine, …
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Using Svn 1601:
Rogue galaxy (NTSC) crashes seemingly only when attacking armored foes,
without breaking their armor first. I've tested a multitude of settings and
it seems to occur 100% of the t…
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Currently, nothing is telling the player which enemies are required to be killed for the level to be finish.
For example, in level 3 (_Lost City_), the main mission is to kill the Mutanter, but not…
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Documented here: https://www.youtube.com/watch?v=3owKCqUZFfM
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REST (REpresentational State Transfer) is ontworpen om de _huidige staat_ van objecten over de lijn te communiceren. Voor de meeste hergebruikers, die simpelweg resources willen weergeven, volstaat di…
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### Description
I'm aware of the "Warm" vs "Cold" idea behind team colors. They do the same in AoE2. But some colors in 8v8 between different teams are too similar, in my opinion.
![image](https:/…
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// Simple case: int, float, linear indexed array, linear assoc array:
$data = 9;
$data = 9.2;
$data = [7, 8, "9.3"];
$data = ['first' => 3, 'second' => -5, 'third' => 7.5];
// Complex cases…
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### Version
2.5.16
### Curseforge
https://www.curseforge.com/minecraft/mc-mods/friends-and-foes-forge/files
### Details
Hello, just a small incompatibility where beehive from friends an…
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Using Svn 1601:
Rogue galaxy (NTSC) crashes seemingly only when attacking armored foes,
without breaking their armor first. I've tested a multitude of settings and
it seems to occur 100% of the t…