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### Describe the project you are working on
I'm start to project game where you travel in Pernambuco's countryside.
I already write godot flavor with force feedback. It work on windows and linux…
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At the time the client try to render a model which has narrow faces, the game crashed.
Crash Report: https://mclo.gs/6cnNXxR
I try to modify the code and set 'normol' filed as Direction.SOUTH if …
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Hi. Is it possible to set a global force field for the effect for wind/gravity from the engine side? Maybe there is a simple way to replace the local force field of an effect instance through internal…
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## Current status
At least before #97, the mechanism behind `movePanto` was based on heuristic _pseudo_ inverse kinematics, which is made by @Lichtso and works very well.
This works like this:
- if…
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### The problem
![Schermafdruk van 2024-09-07 13-37-32](https://github.com/user-attachments/assets/013be079-dce6-4d98-8d7e-0eee38f2c7b0)
### What version of Home Assistant Core has the issue?
202…
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Hi @stefanscherzinger as requested yesterday I also open a bug about the fast rising force issue we encountered in our setup.
# Information
Ubuntu 22.04
Commit: 4b5daabc8ced16f264c9a638afeaa…
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At the moment it is difficult to calculate operational fluxes because each cycle has to have its direction chosen "by hand". For example, the `kda.calculations` functions `calc_thermo_force`, `calc_pi…
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Hi everyone,
I am trying to use this engine in my game project, and I am not sure what is the correct way to support players' input. If anyone have any good advice, please tell me. Thank you.
In m…
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There is currently no way to set the initial direction of a butterfly, it's always facing right.
For Pingus the starting direction appears to be … random? I have no idea how it works. It seems the on…
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Create wind force & direction and display it to the screen