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I think the amount of data that is being replayed is really excessive and unnecessary. I've been testing out Deadlock lately and the amount of shader pipelines to be compiled is really staggering. I t…
jkrhu updated
2 months ago
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**Describe the bug**
When rendering large Polyhedrons sometimes strange things happens to the polyhedrons.
In this example I have created two polyhedrons (generated with JavaCSG). They are in two se…
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### Application [Required]
PasVulkan
### Processor / Processor Number [Required]
Don't matter here
### Graphic Card [Required]
Intel Arc (all)
### Rendering API [Required]
- [X] Vulkan
- [ ] Op…
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## What solution would you like?
```rust
impl Material for CustomMaterial {
// When creating a custom material, you need to define either a vertex shader, a fragment shader or both.
// If …
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### Current Behavior
I'm using pixi with @pixi/react. I'm trying to create a simple fragment shader filter that's applied to a `Graphics` object. It works as expected, until I place the `Graphics` …
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Hi!
Would be nice to have some super simple example of transform feedback with vertex shader like this:
```
#version 300 es
precision highp float;
precision highp int;
…
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### Tested versions
Reproducible in 4.3, 4.4dev3
### System information
Windows 11/64, RTX 3070, D3D12
### Issue description
In the Direct3D12 renderer, TextureArray2Ds don't seem to g…
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### Description of the bug
PrusaSlicer crashes when opening the STL file from an archive.
First, the slicer hangs witgout consuming much RAM, but it consumes around 1 core of the CPU before crashi…
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### Steps to reproduce
1. Launch Telegram on Ubuntu 20.04 / X11. (reproduces on a stock vbox VM).
2. Open a group chat
3. Try starting / joining group call
4. Shows "connecting" indefinitely.
(…
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## What problem does this solve or what need does it fill?
When writing a fragment shader for a material that needs the position of the point relative to the mesh origin.
For example, I'm writing …