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Here's the steps to reproduce this bug
## Step 1
```pip install gd.py aiounittest```
## Step 2
```python
# test.py
import aiounittest
import unittest
import gd
class TestDaily(aiounit…
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[64-gd-157g.txt](https://github.com/njoy/NJOY2016/files/10010857/64-gd-157g.txt)
[64-gd-157g.njoy-input.txt](https://github.com/njoy/NJOY2016/files/10010859/64-gd-157g.njoy-input.txt)
Bonjour mes …
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# Versions
Godot: v4.2.2.stable.official [15073afe3]
# The Feature
`double(MyClass)` makes a class that extends like:
```mermaid
graph LR;
A --> B --> C --> D
A[Doubled …
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**Describe the bug**
1 - on compile
```
lld-link: error: undefined symbol: __chkstk
>>> referenced by C:\Project\godot-dlang-master\src\godot\quat.d:229
>>> godot-dlang.lib(godot.qu…
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what does GD mean
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### Tested versions
reproducible in 4.3 stable
not reproducible in 4.2 stable
not tested in other builds
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) -…
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Along with `Plotly.react`, it would be nice if we would never mutate `gd.data` and `gd.layout`, just make new changed objects and alert the user to the change. We can't make this the default behavior …
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An example function:
```rust
#[derive(GodotClass)]
#[class(init)]
struct CallMe;
#[godot_api]
impl CallMe {
#[func]
fn call_me(a: Gd, b: i32) -> Gd {
Resource::new_gd()
…
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gdgd