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**Is your feature request related to a problem? Please describe.**
While working on various fixes/features for Dialogic, I've noticed that a lot of Dialogic settings (ones using `ProjectSettings`) ar…
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### Tested versions
NOTReproducible in:
v4.3 stable for Windows
Reprodcible in:
v4.3 stable for MacOs
v4.4.dev4.mono.official [36e6207bb] (Windows and MacOS)
For MacOS and Windows
### System infor…
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### Tested versions
v4.4.dev5.mono.official [9e6098432]
### System information
all
### Issue description
I iterate over all classes provided by `ClassDB` for testing. Using `ClassDB:get_class_lis…
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### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Windows 11 Godot v4.3.stable.mono.official [77dcf97d8] Vulkan Forward+, PICO VR NEO3, INTEL ARC A770 GRPHICS C…
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Godot 4.3
**Describe the bug**
clean installation working on the demo no other changes
I want to add outputs.append(idle) to the on_air.gd script. says "Line 18:Identifier "idle" not declared in …
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Firstly, thanks for all the great work on Chickensoft's libraries and articles! I like it a lot :smile:
Unless I'm overlooking something silly, it appears Godot (v4.3.stable.mono.official [77dcf97…
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![image](https://github.com/user-attachments/assets/16adf235-541b-402b-9535-49e60e8c0fd3)
On steam_network.gd. I enabled static typing so It give error on wrong match.
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After latest godot commits the spine runtime fails to build as an engine module, it always worked before. The error is as follows:
`[ 40%] Compiling modules\spine_godot\SpineIkConstraint.cpp ...
mod…
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removed since #416
ref this part only checking if in the editor:
https://github.com/GodotModding/godot-mod-loader/blob/766ee3e22ea39b30e1dd5d5d2c1aca0d97df0170/addons/mod_loader/mod_loader.gd#L7…