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![img_20180915_215220](https://user-images.githubusercontent.com/13787163/45590566-b3bfe080-b932-11e8-82d3-205d165ec68e.jpg)
I put this as an issue because there isn't really anywhere else to put it.…
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Hi,
I implemented video playback app for both Samsung VR and Google daydream headset using Exo Player. The clear content working fine on both headsets but when i play DRM content ExoPlayer throws "Me…
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Would you accept a PR which adds a setting to mirror the steering wheel position? I have a local build which does this.
Reason: Since most (all?) cars are LHD, I have found it useful to mirror the …
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Classify the ways in which the audience can experience WebVR content depending on gear capabilities. Know how to adapt interactions in VR through the variety of input methods.
* [Engaging the user…
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**Describe the bug**
No software stubs for Samsung VR headset detection
**To Reproduce**
Steps to reproduce the behavior:
1. Insert phone in Samsung VR headset
**Expected behavior**
It shoul…
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The Daydream/Cardboard build of Viking Village is not tracking for me. There is a static image but it does not perceptibly change with head or body movement. The Daydream/Cardboard version of BoxyRoom…
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## Description
Doesn't work on any mobile browser, but works on Desktop OSX Chrome and Windows Chrome
Include a [reduced test case](https://css-tricks.com/reduced-test-cases/).
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**Godot version:**
Godot 3.1RC1
**OS/device including version:**
Windows 10, NVIDIA GT610
**Issue description:**
If Thread Model "Multithreaded" is selected and the ARVR Origin is attached to…
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Users with Daydream-compatible devices always have the ability to switch to the Daydream View headsets through the Gear Icon Menu through the Google VR SDK. If a user selects the headset(whether to t…
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