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We have a bit of a muddle with the layout of coordinate data in the Python interface. The background is:
1. In the C++ layer we normally work with shape `(num_points, gdim)` and row-major storage
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- [x] populate membranes with proteins that have defined `TM-Section` material
- [x] move linearly through verts
- [ ] move randomly through verts
- [ ] move through faces
- [ ] filter by face normals…
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It appears that the visualization is broken as the link above does not
exists anymore ... what would you suggest for visualization for tf 1.15 ?
Thanks for your support gjk
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I am performing a collision request and extracting the contact position from the response - and the position is `-nan -nan -nan`. My request is for a primitive box vs a primitive cylinder (alas, no si…
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Greetings!
I found a bug in the periodic boundary condition that occurs on meshes with a small element size. Here is the test case https://gist.github.com/Alchem334/0f3d0c9b7805d4a1e5438c41c3dfee3e…
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Thanks for your amazing work! This project is a very good reference to me since I am also writing my own physics engine. :smile:
I am curious about that why there are only `vert_len == 4` and `ver…
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### What happened?
While using SceneGraphCollisionChecker, I encountered the following error:
```
abort: Failure at geometry/proximity/distance_to_shape_touching.cc:228 in BoxBoxGradient(): conditi…
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When I execute the following code, I get an error when compiling the code.
git clone https://github.com/flexible-collision-library/fcl
cd fcl
mkdir build
cd build
cmake ..
sudo make insta…
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- [ ] Store collision geometry in `Mechanism` (current status: contact points stored in RigidBody, world-fixed environment in the form of halfspaces stored in `Mechanism`)
- [ ] Decide how to do dist…
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I have a huge set of meshes ( >5000 ) in my collision detection scene.
If I execute `gjk.gjk` on those pairs of meshes with overlapping AABBs, I get ~227000 collisions.
Filtering out the collisions …