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Here is an update since I last posted.
https://jonathaneeckhout.itch.io/jdungeon For the goal right now it is easy to play this but imagine it has seamless chunk loading and unloading. As instead of …
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### Tested versions
- Reproducable in v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3070 (NVIDI…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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**Describe the bug**
SteamMultiplayerPeer will complain that the user is still in a lobby even after calling close(). This prevents the user from joining another lobby and forces the creation of anot…
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### Godot version
v4.2.1.stable.arch_linux
### VS Code version
1.88
### Godot Tools VS Code extension version
2.0.0
### System information
ArchLinux
### Issue description
Re…
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### Godot version
4.0.3
### System information
Windows 11
### Issue description
When starting the game (multiplayer server not started), if do "print (is_multiplayer_authority())" gives…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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This issue tracks the progress of porting the Godot demo projects to Godot 4.0. This list is in alphabetical order by folder path.
* ✅ and a checked box means that the demo is fully ported and work…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
-
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…