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I'm trying to access the VisualServer from a thread I created. So I'm using a code like this:
```nim
gdobj MyNode of Node:
var thread: system.Thread[MyNode]
method ready*() {.gdExport.} =
…
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**Describe the project you are working on:**
I have attempted in the past to build addons written in NativeScript C++, but the process is cumbersome and concerns me at scale.
**Describe the proble…
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The library builds are only for Windows and Linux systems. Would appreciate it if you could give pointers on how to compile for mobile devices. I'm not familiar with Rust.
A build command or access…
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Thanks to @karroffel on Discord for initial direction.
1. Start by compiling a dynamic library that has a `godot_gdnative_init()` function that takes a pointer. What kind of pointer doesn't matter …
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### Description
Raimodula, v1.1.4.0 (70207), Linux x64, GOG, Engine: Godot
Box64 with Dynarec v0.2.7 63428d0
Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3
1080p, default game setting
…
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### Specification
We want PK to be truly cross-platform. But PK is very complex, involving many components are not truly cross-platform. These components include:
* Crypto code - this code often…
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Hey there, thanks for the initiative! :smile:
I've recently discovered Godot and liked the fact that it can support native libraries.
Given that I'm a Haskeller, I'm really hyped by these repos y…
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Hey,
So this happens after I have established my service using the C++ SDK with Unreal Engine.
When i am creating the brain using CreateBrain(BrainName.c_str()); which in turn invokes CreateBrainInt…
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it shows error, failed to connect to all addresses.
a couple of months ago it works fine. until today i was about to run back the falken, i got this error, tried on multple pc still getting the sa…
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[game_manager.zip](https://github.com/godotengine/godot-cpp/files/7026656/game_manager.zip)
Error happens in both mono, and standard version 3.3.2. Both master branch and 3.3 branch.
Scenario:
Gi…