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Hi,
simulator : 202006
Apollo : 5.0
I made a simple 3D map and HD map reference [here](https://www.lgsvlsimulator.com/docs/map-annotation/#create-traffic-signals), it shows well in the simulato…
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It would be very helpful to be able to have mip maps for texture packs. They could either be generated at runtime or as part of the pack itself. This would be separate from the original built in n64 s…
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Hi, Thank you for your wonderful dataset!
In short, I am wondering how we may convert the masked map into the form of vector maps? The vector maps here mean the HD-Maps in Waymo and Argoverse, whic…
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First of all, thank you for your excellent work. I have followed your steps to train the model on the synapse dataset and then evaluated it, but the result I obtained was only 0.8638526351861252. I un…
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Example that cannot be proven:
```
struct Node {}
datatype Interface =
int(inf: Map,
dom: Set,
fm: Map)
datatype FlowDom = fd(pc: Int);
pure predicate fdEq(p1: FlowDom, p2:…
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Thanks for your great job! Have you considered releasing a subset that contains only the depth maps for users to download? We have downloaded the Full DROID dataset in RLDS format (1.7TB), but it does…
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After generating a random map I can't return to the game and select it. Here is what I see:
1. Install HD Mod 1.22
2. Run Heroes 3 HD
3. Check RMG and select h3maped.exe in the Heroes 3 complete …
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I was playing the the map "Sukisuki Zecchoushou - Kano" in the osuLazer that have a heavy storyboard.
So in certain part of the game-play the fps have a huge drop, like 40fps and 20fps.
I testing…
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Trying a hist.dask.Hist object's `fill_flattened` method with dask-awkward inputs triggers the error seen below. A concrete Hist with the computed awkward arrays as input succeeds. (Version is potenti…
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hd, tail, map, etc.