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Hi.
I frequently use attributes such as `unreal_temp_folder` and `unreal_bake_folder` to maintain the directory structure of my project.
These attributes work as expected.
However, there is a p…
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Hello! I tried the new version and cannot merge the exported textures without the shader used in houdini. I thought it would use something like material IDs but the UVs are overlapped. My goal is to e…
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![20220818-162023](https://user-images.githubusercontent.com/75200249/185346636-be74e099-aad4-40b4-81b4-1b4e74e9d2ec.jpg)
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not compile with ue 5.3 vs 2023 community
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**Is your feature request related to a problem? Please describe.**
Shading groups in Maya have the normal surface shader input, but also renderer specific surface shader inputs (the same goes for vol…
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Windows 10
UE4.24.3
Houdini 18.0.460
I've made in TOPs 9 tiles with OSM data. Exported all to bgeo file. For testing imported them in a vanilla 4.24.3, and our custom version of 4.23.1
Importi…
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The pivot is misplaced in game engine (Unity in my case) when exporting a rigid body simulation with the VertexAnimationTextures ROP.
![houdini_vat_pivot](https://user-images.githubusercontent.com/18…
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[2429/2806] Link (lld) libUE4Editor-DatasmithImporter.so
In file included from /home/mrmowgli/UnrealEngine/Engine/Plugins/Runtime/HoudiniEngine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Develo…
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When baking to Actor, HEngine does not place actors on the level. It only outputs static meshes in 'Bake' folder. Tested with own HDAs but even rock_generator provided with plugin works this way. In U…
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Excited to get this new plugin going.
Just trying out the Beta 1 plugin today
opened our project, saw the houdini engine menu, verified plugin was already checked
our title screen level was fin…