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* [Link](https://journals.aps.org/prx/pdf/10.1103/PhysRevX.8.011006)
* Title: Neural-Network Quantum States, String-Bond States, and Chiral Topological States
* Keywords (optional):
* Authors…
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### Tested versions
- Reproducible in: v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GT…
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To simplify the code, Velcro Physics uses simple lists instead of the linked lists Box2D uses. However, operations such as Contains() and Remove() on List are O(n) operations, which slows down the eng…
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Hi!
Recently I'm reading your code in repo psi4/psi4numpy and know how to implement eom-ccsd method in python.
In the process of reading the code, I'm confused about the code block where you mak…
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- Mobs when they die (using Ragdoll) have a very light body, even the Iron Golem which is made of iron, it would be interesting for them to be heavier and move only a little bit when the Player touche…
peow updated
4 months ago
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Is there a way to implement force fields.
I visited many physics engines, but neither of them have force fields. If this one has that feature, you are one of the first.
I'm programming a physics eng…
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I have to build my environment from Brax. But the thing is my model has a lot of physical parameters to change. Is there a way in Brax to build the model from code, instead of from the XML file?
He…
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* [Link](https://arxiv.org/pdf/1410.0687.pdf)
* Title: Spectral tensor networks for many-body localization
* Authors (optional): A. Chandran, J. Carrasquilla, I. H. Kim, D. A. Abanin, and G. Vidal
…
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Does this project have specific goals around performance that are maintained or monitored over time?
Something like what [Deno does](https://deno.land/benchmarks), where performance would be track…
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### Tested versions
4.3 dev4 and earlier
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @…