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I have a PinePhone with Mobian and Sxmo (x version).
This game doesn't required steam and works well with wine, download link https://mugen-tournament.en.softonic.com/.
Note that you need to edi…
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### Describe the bug
When facing right, the display position of the Projectile with Postype Left or Right is different from MUGEN.
If the Postype of the projectile is P2, the display position is dif…
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### Describe the bug
In the stage definition with the same values for shadows' `fade.range` results in shadows dissapearing much faster in Mugen than in Ikemen. In other words - the `fade.range` se…
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Will there be a Linux alternative for Streets of Sim City? I would like the mods to be like MUGEN, where you can mod vehicles instead of characters. Not to mention additional mapping effects and stabi…
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### Describe the bug
Explod's vel and accel ignore bindtime.
In MUGEN, the values of vel and accel are ignored while bindtime is enabled.
### To Reproduce
1.Download The Animated Colonel (re…
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### Describe the bug
In current source code overdrawhigh and cuthigh parameters are not used for anything. We're only using overdrawlow and cutlow.
### To Reproduce
src/stage.go
src/camera.g…
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### Discussed in https://github.com/ikemen-engine/Ikemen-GO/discussions/1871
Originally posted by **shin258** July 5, 2024
### Describe the solution you'd like
Add the option as similar to…
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### Describe the bug
Hi all, once i select Akiha_MA and start the fight i get an error see below. (she perfectly works on winmugenplus and mugen 1.0/1.1)
### To Reproduce
https://web.archive.…
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### Describe the bug
AngleDraw scale has some issues in MUGEN, where it keeps applying the mulitplier over and over again during hitpauses and during certain other contexts. AngleDraw controllers als…
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### Describe the bug
Title should be self-explanatory. The shadow parameter in Explods does not work in Ikemen GO.
> shadow = shadow (int)
If shadow is not 0, a shadow will be drawn for the exp…