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障害物を発見してさらに回避行動をする
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There should be various barriers which freeze the blockly script if the player collides with them.
Ex: Spikes, Ladders, pits, monsters (static or roaming)...
This should probably include stuff like:…
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Example of midpoint (blue dot) and inclusive polygon (green polygon):
![obstacle](https://raw.githubusercontent.com/umiklos/obstacle_avoidance/main/img/params_en01.svg)
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During our early GO24 games we had issues with robot obstacles constantly being spawned leading to jockeln during the ready phase and in other situations. A closer look into the obstacle filter needs …
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I need to simulate agents moving around between points in a certain environment to generate log files according to their contacts (under, say, 1.5 meters generates a log entry with the agent ids): sim…
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### SuperTux Version
0.6.3
### System Information
Manjaro Linux XFCE
### Expected Behavior
Jump over the obstacle and go further.
### Actual Behavior
Jumping into the water makes Tux swim, but …
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Please ask the author how to use mpc solution to set moving obstacles in, and whether it is possible to restrict the u of the solution to be discrete such as -1, 1, 0.
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Hello,
I am currently evaluating the Sick Visionary T-mini AP for obstacle detection in a factory logistics robot in South Korea. (Product Information: https://cdn.sick.com/media/docs/5/15/615/quic…
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Topic 1:
First of all, I would like to ask the following. I guess there is nothing in the package for obstacle avoidance when the robot is tracking a path, because it aborts during tracking. Do you h…