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I'm trying to run the example with `cargo run -- xr` and am getting this error:
```
PS C:\Users\efsub\source\repos\wgpu-openxr-example> $env:RUST_BACKTRACE=1; cargo run -- xr
Finished dev [uno…
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Hello,
I am trying to build the hello_xr sample for the oculus quest 2.
However, the BUILDING.md file doesn't include building instructions for the oculus quest while such instructions exist for …
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Per HVR's feedback this Monday:
**Huawei VR SDK can support One APK for both 3dof and 6dof. But App side needs to do the following:**
1、Android manifest.xlm :
•
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The [Scene API](https://developer.oculus.com/documentation/native/android/openxr-scene-overview/) was added in [version 40 of the Oculus OpenXR SDK](https://developer.oculus.com/downloads/package/ocul…
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When I start Unreal Engine 5, the button "VR Preview" in the play mode menu is greyed out.
Steps to reproduce the behavior:
1. Start the VR Template Project in Unreal Engine 5
2. Click on the p…
Bengt updated
1 month ago
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Follow up from https://github.com/KhronosGroup/OpenXR-SDK-Source/pull/155#issuecomment-577783292
cc @sn0w75
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```
/sources/extern/openxr/build/OpenXR-SDK-release-1.0.22/mingw_stdthreads/mingw.shared_mutex.h:306:12: error: ‘shared_lock’ has not been declared in ‘std’
306 | using std::shared_lock;
```
I t…
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Easy enough thing - I've found a use-case for Controller Position Offset XD
Due to an issue between OpenXR and the new(ish Pico 4 Headset, it has some serious issues with offsets - the controllers …
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This is currently not possible because of the following reasons:
OpenXR:
- ZED Plugin doesn't support OpenXR yet and needs SteamVR to run on SteamVR devices (https://github.com/stereolabs/zed-unit…
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Hello, when I call xrResumeSimultaneousHandsAndControllersTrackingMETA in my IGL-based PC VR streaming app, in order to enable multi-modal, I get an error:
![image](https://github.com/facebook/igl/…