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0.41.26
Double blind enabled.
When moving, attempt to plot a move to/through a hex that an unseen, undetected enemy unit is. Normally, Megamek does not take this enemy unit into account when path…
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Generate a obstacle map with the obstacle elements
``` javascript
var objRepresentingTheMap = elementListOfObstacles.createObstaclesMap(widthOfTile, heightOfTile);
```
default tile W and H is 16x16…
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(recreating this issue from wsaunder's defunct TerrainLayer module)
At current, the terrain icons multiply the movement cost through a tile, which I understand is how difficult terrain works in D&D…
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We should update Pathfinder’s API to match Mean field VI’s.
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Pathfinding not always finding a path, even though there is one.
Ie, played Skirmish mission (Cliffs of Rene), AI was at top right. Refinery was at top right (next to map border). Harvester was una…
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The paths made by the pathfinder are incredibly rough and unnatural, essentially the problem is that it works on a granular level. We should look into applying a post processing smoothing algorithm to…
persn updated
6 years ago
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With the work done on both paratroopers and gliders. I'm suggesting to add pathfinder units as a tech or a support unit to paratroopers. with the effect of decreasing the organisation debuff that is e…
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If you're going to go down this path, here's what I recommend:
Pathfinder takes max velocity and max acceleration as parameters. I didn't understand at first what their relation to reality was. How…
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One of my players has reported seeing this in their console during a game. I cannot repro the issue, but I can see `Math.clamped` in the code. Foundry v12 code claims it's been deprecated, although on…
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We are having trouble with site pathfinder. gr - it's blocking us.
Matteo is looking at work arounds
I have this down as being an OPR site - and it may be one that is referred to for info for inputt…