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### Describe the bug
![image](https://github.com/StrataSource/Engine/assets/100051380/f6b8d853-7a69-41a1-9814-2cfccacef140)
[test.zip](https://github.com/StrataSource/Engine/files/14058850/test.zip)…
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Refactor the pbr shader api of the `engine-toolkit` package to facilitate users to expand materials.
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### Describe the bug
While using shaders that use Integrated PBR+ (like the Complimentary shaderpacks), any terminals placed on coloured cables will light up with full brightness, washing out the fac…
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Textures loaded by GLTFModel should be sRGB when they are for PBR materials, and GLTFModel attempts to set the ````encoding```` property as such, however that property is read only. Therefore, they ar…
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# How would you like the feature to work?
As users experiment with materials it will be very useful to have some good examples in the Library to allow for use and adaptation. It would also allow for …
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### Describe the bug
When a CSM shadow is projected onto a vertical PBR material, the shadows do not render and instead use lightmaps. However, PBR materials that are horizontal do show CSM shadows…
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Enabled "Changed_PBR" resource pack and used ComplementaryReimagined Shader:
It's not goo but plastic. Is there any way to implement latex material?
![image](https://github.com/user-attachments/ass…
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For our application we need a rich rendering engine i decided to try out UrhoSharp as i saw that some people had working pbr-pipeline with urho3D. This examples also include some pbr materials example…
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@Mark-Torrance I've added a version of the draft on overleaf and invited you.
I think the methods and results are alright although slightly long and I don't have materials on OSF yet.
I'm workin…
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I recently discovered this issue recently in JME 3.6.0-alpha1 and created a test case.
Here's how it renders with the 3.2 Core profile:
![Core](https://user-images.githubusercontent.com/2287609/2116…