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I found an issue similar to https://github.com/lukesampson/scoop/issues/2369 while playing around with Scoop package creation, but this one is much more dangerous. When uninstalling a package whose na…
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This is a 20% Zirconized DarkPlaces Beta. Much more to go ...
![dpbeta_qualker2401](https://github.com/DarkPlacesEngine/darkplaces/assets/160253/192bb773-86cc-4057-bc1a-eec075cba3e6)
https://…
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I think it would be a nice idea to complement great VR experience with 3D positional HRTF sound. For instance, using [Steam Audio](https://valvesoftware.github.io/steam-audio/) or [OpenAL](https://doc…
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In the Zircon engine https://www.moddb.com/mods/zircon-engine
I implemented my own version of Quake Remaster support that is similar to Quakespasm in some ways, but more client/server oriented.
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```
Error linking world|OIT 1; DITHER 0; MODE 0 program:
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#472) The amount o…
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Replacing all other textures will work, but replacing sky textures eg textures/sky1.tga has zero effect.
This is the same for all sky textures regardless of name.
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map from therektafire: [fakert.map.txt](https://github.com/ericwa/ericw-tools/files/3722053/fakert.map.txt)
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When trying to modify hurt_touch in triggers.qc to implement a QuakeC fix so that multiple coop clients touching this entity at once all get hurt (not just the first one), code does not behave as inte…
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Wouldn't it be nice to run this awesome port on Oculus Quest? Any near future plans for that ?
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Currently vkQuake creates subfolders together with corresponding `config.cfg` files inside the Quake directory when trying to run a nonexistent game or mod. I consider this to be an issue, as we all s…