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Hi,
I have been searching a way to play animations from .fbx files and I believe it's not handled on this plugin yet.
So I decided to look at the code and I added the feature.
Is there any way that…
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Because I don't have an Android device supporting ARCore, can I reach the same result by follow the tutorial and apply in Android Emulator?
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I am using Andriodstudio4.0 and Sceneform-1.15.0.
I followed all the steps mentioned in the chapter- "Adding Sceneform to the project".
After I follow the steps for creating .sfa and .sfb. when I …
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**Describe the bug**
I use filament via the SceneForm SDK.
But I suspect it is a filament bug. When I put this material on an object then on some devices (I have not yet been able to determine which…
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SceneForm 1.15.0 plugin installed for three versions of Android Studio. Asset imports perfectly in legacy stable Android Studio (3.5.3) but not in
* latest stable (3.6)
* latest preview (4 canary …
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Is there any way to provide 3D models at runtime instead of compile time?
Current workflow is to run the sceneform plugin to convert .fbx/.gltf to .sfa/.sfb etc; this adds a block to build.gradle a…
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Hi develop team!
I can create .sfb file by using "com.google.ar.sceneform.plugin".So I want to copy these file into my android storage folder.These code is for rendering 3D model from assets folder.…
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Is it possible to generate a SFB file outside of Android Studio? Something like a Blender plugin / a console script, so we can load SFB models at runtime (taking advantage of model animations for inst…
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The server has more than 3000 models and each of them has several colors of material. I need to load separately models and textures and set textures depending on the user's choice. How to change baseC…
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I am trying to do basic AR project using AndriodStudio/ARcore.
Device: MOTO G7 Play.
Issue: some times the APP opens and after few seconds it crashes as not responding (or) some times it does not …