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Is it hard to implement read-only ssbo emulation via usampler2D/usamplerBuffer/uniformBuffer in a vertex shader if not supported? GLSL may not support ssbo in shaders other than fragment and compute.
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## Overview
Implement a shader that accurately emulates the actual observable image of a Voodoo card connected to a CRT monitor. The card has an internal blur filter to make the 16-bit dither patte…
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#### Description:
* I set the bump.png to the number 0 texture, but it seems to be undefined for the canvas, as you can see on the screenshots.
* I tried 2 different solutions, but I think the gls…
Zsupi updated
2 weeks ago
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[2024-07-22 16:22:35.099013] [0x00007f5a1dea67c0] [info] 16 CPU cores detected. Creating 15 background threads.
[2024-07-22 16:22:35.099507] [0x00007f5a1dea67c0] [info] Registered asset packag…
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Consider the following GLSL code:
```
#version 450
layout(location = 0) in vec3 normal;
layout(location = 1) in vec3 uv;
layout(location = 0) out vec4 outColor;
layout(binding = 1) unifo…
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DXBC2GLSL is support computer shader(DXBC)?
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Allow users to inject their own custom variables (uniforms) in the custom shader programs of the elevation layer.
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https://github.com/KhronosGroup/VK-GL-CTS/blob/b3344240e7fc74902676a464211e97cde1761b28/external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingPositionFetchTests.cpp#L172
rayPayloadEXT can't be…
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Hi.
TLDR: Does someone know why this works on SDR but isn't on HDR? The original shader worked on both and only 3 lines of code have changed... I marked them at the end
more info: This is a vibra…
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Hi, the readme says:
> licensed under the General Public License v2
Does it mean GPL-2.0-only or GPL-2.0-or-later?
I noticed we use a shader (bicubic) marked as GPL-2.0+ while the readme see…