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This appears to be related to other issues (at least #1276 and #1258).
Nothing like a new computer to find requirements...
log snippet:
Compiling backtrace v0.3.44
error: failed to run cu…
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This is meant to be an ongoing tracking issue. If anyone observes a crate failing to build due to a missing dependency, post it here.
Libraries should be added to [`vc-packages.txt`](https://github…
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I downloaded the pre-built shaderc library package for Linux, and unpacked it in `/usr/lib`. This is one of the locations where shaderc-rs will search for libraries according to the readme, and `/usr/…
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Hello there!
It seems that there is a problem compiling the project on Windows. It looks like Shaderc doesn't have a cmake configuration for windows, even though shaderc crate mentions Windows supp…
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Trying to install on Windows 10 platform.
Cloned successfully, ran `cargo build`, failed with this output:
```
error: failed to run custom build command for `shaderc v0.3.16`
process didn't exit s…
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CompilerTest.HlslFunctionality1Enabled in this test suite is failing, because the third_party/spirv-tools has not been rolled to pick up the SPIR-V 1.4 changes yet, but the test expectations were upda…
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I wanted to give this project a try, but the client throws errors in the build. It seems like I need to install some libraries, would be nice if you could provide a full list of dependencies.
```
…
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Currenly the output type is just hardcoded to vec4, I have a use case where I want to write to uint textures. In GLSL its possible to do like:
```
#if BGFX_SHADER_LANGUAGE_GLSL >= 400
out uvec2 vis…
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Excerpt from MSVC build log
```
14>------ Build started: Project: extinst_tables, Configuration: Debug x64 ------
10>Update build-version.inc in the Shaderc build directory (if necessary).
10>'PYT…
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Hazel failed to build with "Hazel.lib(OpenGLShader.obj) : error LNK2019: unresolved external symbol shaderc_compiler_initialize referenced in function "private: void __cdecl Hazel::OpenGLShader::Compi…